﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using OGAMRL.units;

namespace OGAMRL.screens
{
    class Playing : Screen
    {
        private SpriteFont thisFont;
        private SpriteBatch spriteBatch;
        
        public Playing(int h, int w, SpriteFont font) : base(h, w)
        {
            this.thisFont = font;
        }
        public override void drawScreen(ref SpriteBatch g)
        {
            //player is drawn explicitly in this screen
            spriteBatch = g;
            spriteBatch.Draw(ObjectManager.player.getTexture(), ObjectManager.player.getPosition(), Color.White);
        } 
    }
}
